Making tileable images with Python
Here's an interesting bit of Python code I hacked together – it's a script that takes an image and warps it so that it is tileable (making it suitable for a repeating backgound or a texture in a game).
If you use it on a photograph, it will come out looking like a fair-ground mirror. But it works well when applied to a pattern, or something more abstract, such as the fractal image on the left.
The code is public domain – use it for whatever the heck you want!
Example Output
Update: Here's another, more interesting example, The original is here.
The Code
import Image from math import * def maketilable(src_path, dst_path): src = Image.open(src_path) src = src.convert('RGB') src_w, src_h = src.size dst = Image.new('RGB', (src_w, src_h)) w, h = dst.size def warp(p, l, dl): i = float(p) / l i = sin(i*pi*2 + pi) i = i / 2.0 + .5 return abs(i * dl) warpx = [warp(x, w-1, src_w-1) for x in range(w)] warpy = [warp(y, h-1, src_h-1) for y in range(h)] get = src.load() put = dst.load() def getpixel(x, y): frac_x = x - floor(x) frac_y = y - floor(y) x1 = (x+1)%src_w y1 = (y+1)%src_h a = get[x, y] b = get[x1, y] c = get[x, y1] d = get[x1, y1] area_d = frac_x * frac_y area_c = (1.-frac_x) * frac_y area_b = frac_x * (1. - frac_y) area_a = (1.-frac_x) * (1. - frac_y) a = [n*area_a for n in a] b = [n*area_b for n in b] c = [n*area_c for n in c] d = [n*area_d for n in d] return tuple(int(sum(s)) for s in zip(a,b,c,d)) old_status_msg = None status_msg = '' for y in xrange(h): status_msg = '%2d%% complete' % ((float(y) / h)*100.0) if status_msg != old_status_msg: print status_msg old_status_msg = status_msg for x in xrange(w): put[x, y] = getpixel(warpx[x], warpy[y]) dst.save(dst_path) if __name__ == "__main__": import sys try: src_path = sys.argv[1] dst_path = sys.argv[2] except IndexError: print "<source image path>, <destination image path>" else: maketilable(src_path, dst_path)