I don't often say this, but I miss something from C++ that I can't do in Python. What I miss is unions. I know they can be dangerous and aren't supported consistently across compilers, but damn it, they can occasionally be useful.
I'm working on a 4x4 matrix class (for 3D maths) as part of my Game Objects library. It's something I have done several times in C++, where I create a union of a two dimensional array and four Vector4 classes. That way the matrix is conceptually both a grid of numbers and four vectors, which allows for quite elegant code. For example if I have a CMatrix class that stores the transform for a spaceship and I want to move it forward 2 units, I might use code like this. continue reading…